SC Colonization & Trade: Unit 1 Review
Community · Mixed · 20–30 min
Know someone who’d like this game?
Share your screen so everyone can see the board. Use the +/− buttons to award or deduct the tile's points.
Community · Mixed · 20–30 min
Know someone who’d like this game?
Share your screen so everyone can see the board. Use the +/− buttons to award or deduct the tile's points.
Sharpen your Unit 1 recall on South Carolina’s Native peoples, colonial regions, European motives, mercantilism, and push/pull factors with crisp, classroom-ready clues. This is a Middle School History / Social Studies review game in a Jeopardy-style format: a teacher puts the board on one screen, teams pick clues by point value, and the class answers out loud — no student devices or accounts needed. Categories: Colonial Regions, Native Peoples of SC, European Motives, Trade & Mercantilism, Push/Pull & Sources.
A peek at what's on the board — 5 categories and one sample clue from each. Answers stay hidden until you open them, so the game still works.
Families seeking a religious and moral example settled here to model their beliefs.
New England
+4 more clues in this category
This Eastern Woodland group in South Carolina was especially known for pottery craftsmanship.
Catawba
+4 more clues in this category
Spanish, French, and English explorers shared this broad goal for their mother countries.
Wealth and resources
+4 more clues in this category
Under mercantilism, colonies supplied these to Britain and bought finished goods in return.
Raw materials
+4 more clues in this category
War, disease, or persecution that causes people to leave a place is this type of factor.
Push factor
+4 more clues in this category
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