This board helps players review SC History through a Jeopardy-style game format on Kleveroo. It includes categories such as Colonial Regions, Native Peoples of SC, European Motives, Trade & Mercantilism, Push/Pull & Sources. It is useful for classroom review, team trivia, family game night, test prep, and group play.
- Classroom review
- Test prep
- Team trivia
- Group play
- Family game night
A peek at what's on the board — 5 categories and one sample clue from each. Answers stay hidden until you open them, so the game still works.
Families seeking a religious and moral example settled here to model their beliefs.
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New England
+4 more clues in this category
This Eastern Woodland group in South Carolina was especially known for pottery craftsmanship.
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Catawba
+4 more clues in this category
Spanish, French, and English explorers shared this broad goal for their mother countries.
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Wealth and resources
+4 more clues in this category
Under mercantilism, colonies supplied these to Britain and bought finished goods in return.
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Raw materials
+4 more clues in this category
War, disease, or persecution that causes people to leave a place is this type of factor.
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Push factor
+4 more clues in this category
Board content
Colonial Regions
- $100 — Families seeking a religious and moral example settled here to model their beliefs.
- New England
- $200 — This physical feature helped limit large tobacco plantations in New England.
- Rocky soil
- $300 — This region built wealth on tobacco, rice, and indigo cash crops.
- Southern Colonies
- $400 — Across the colonies, climate, soil, and resources directed jobs, crops, trade, and settlement patterns.
- Geography shaped economies
- $500 — Southern agricultural profits grew thanks to this combination of soil and season.
- Fertile soil, long season
Native Peoples of SC
- $100 — This Eastern Woodland group in South Carolina was especially known for pottery craftsmanship.
- Catawba
- $200 — Living near the coast, this group used clams and oysters as a food source.
- Yemassee
- $300 — For many Native groups, rivers supported survival and connection in these three ways.
- Food, travel, trade
- $400 — The Cherokee adjusted homes, clothing, and daily work with changing seasons.
- Seasonal adaptations
- $500 — After contact, hunting patterns shifted due to this driver from across the Atlantic.
- European demand
European Motives
- $100 — Spanish, French, and English explorers shared this broad goal for their mother countries.
- Wealth and resources
- $200 — This European power is closely linked with Catholic missions in the Southeast.
- Spanish
- $300 — This group emphasized trade and alliances with Native peoples in the interior.
- French
- $400 — In South Carolina, this group tied itself to permanent settlements and plantation agriculture.
- English
- $500 — Claiming land promised resources, trade, wealth, and this for the mother country.
- Mother country power
Trade & Mercantilism
- $100 — Under mercantilism, colonies supplied these to Britain and bought finished goods in return.
- Raw materials
- $200 — In a mercantilist system, this side gains the greatest benefit.
- The mother country
- $300 — Europeans in early South Carolina most sought this Native-produced trade item.
- Deerskins
- $400 — A flow of raw materials to Britain and finished goods back to colonies illustrates this system.
- Mercantilism
- $500 — Britain favored colonial commerce mainly with Britain to keep wealth at home through this.
- Controlled trade
Push/Pull & Sources
- $100 — War, disease, or persecution that causes people to leave a place is this type of factor.
- Push factor
- $200 — Free land, jobs, and economic opportunity draw migrants through this type of factor.
- Pull factor
- $300 — Escaping this deadly disease spurred migration in Europe.
- Bubonic Plague
- $400 — Offering land to settlers, this system acted as a strong incentive to move.
- Headright System
- $500 — A journal written by a settler during colonization is classified as this.
- Primary source
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